Thursday, January 04, 2007

U.S Camouflage Scheme




Two photos above show the stock US camo scheme for Special Forces on the US soldier model[bottom]. Not the most exciting skin ever. Why? I can only assume that all the stock maps that the US classes featured in were night maps and you never got to see what these textures really look like. Now thats the texture for the light class, but the heavy class texture is really really poor, which is odd because the texture artists at DICE produced some excellent work, given the shoddy base models they had to use. I digress. What I did was grab the texture for the SAS class and cut and paste it to fit the texture sheet - a botchy yet useful method[top image]. So next I want to find out how to change the pouches and rucksacks that the US class has to that of the SAS class, and that involves [i think..] messing around with .con files. This is still only an experiment, and if it screws up then so be it.




Bo

1 comment:

Anonymous said...

Those just don't work BO, Play a few maps and you can see that all those camo schemes are designed to blend into the backgroud. Think about it, we are playing bots, they don't care if we are invisable, they still see us. So lets make US easier to see for teamates. Comeon