Friday, July 14, 2006

Just Cause

What no post last night!? I know, I went out and got drunk - but it was all for a good cause. Two weeks ago I rented two skips/dumpsters to put all the junk in the house into. Its up for sale, so theres a lot of junk, as you can imagine. When the first one was full, I rang the company and asked them to take it away and leave me an empty one. Well, by the time they had arrived to remove the full one, it had been generously overloaded with my lovely neighbours' junk, and they refused to take it. They also began to fill the empty one. Now these things arent cheap - 140 euro a pop and they're the smallest ones you can rent. Anyway, to cut a long story short, sick of the smell outside my door, and having to pay for other peoples crap, I got rubbered last night, came home and proceeded to go through 15 or so bags of my neighbours shit. Literally. It was a big payoff though, yeilding bills, credit card statements, even holiday receipts. So if these tight bastards can't pay the 2,50 euro for a bag of rubbish, but can go the bahamas, its my duty to ensure the morals of my fellow man are not unduly corrupted. So this morning, several nasty letters in hand, I returned the property to these filthy indiviuals, including the girl in No 15, whose penchant for fetish magazines would make the balls fall off a goat. Needless to say, I'm back on track, and will never more concern myself with my neighbours shite. G'Luck

Wednesday, July 12, 2006

General Update

How are ya? Good, lets get on with it. BigDog has completed the coding for the MK316 PDS and its really impressive in the editor, with huds and all to suit, and custom missiles to boot. The only problem is that the though the missiles move up and down, the players hud does not. Anyhoo, its being tweaked at the moment and i hope to skin it over lunch [ ha, ha] tomorrow, so i'll have some in-editor/game screenies tomorrow. We'll also have to sort out the AI so that the bots use this puppy effectively. Speaking of AI, Cobra is goin nuts trying to improve the AI features on the boats and weaponry. Its all done by hand, so its kinda frustrating i imagine, but thats what the learning curve is all about. He'll probably dance the funky chicken when he gets it sorted, so look forward to that, I tells ya! *edit* hud problem fixed



The M1977 is progressing nicely, and is in mid-skinning at the moment. This is a rough draft of where she is at the moment, so don't get too worried. There are still a few hours more photoshop/google image searching to do. The barrel needs to air vents too, i think, but i can add them when the skinning is complete. As for desturctive capabilities, this will be anti-infantry only, and have some slight deviation on the trajectory, as well as a relatively low, yet deadly, rate of fire. Give us a roar if you dis/agree. If it meets the approval of yourselves, we might consider creating a version for handheld use. We'll see...G'Luck, and thanks for stoppin by.

Tuesday, July 11, 2006

Woohoo! there was some nonsense about 'maintenance' holding me back for a few hours, and so it was during this time that I considered writing a serious blog, as many others do, about the little squirrel that i have been watching for this many months, who has been living in my back yard, and sadly, last night, was eaten by my dirty socks. Bwaaahhaa, bwahhhaaa. Get over it. Right, lets get on with it. After much coaxing, BigDog has supplied me with some stuff he has been working on, Principally, the MK 316 PDS [ Pincher Defense System] which has both anti air and ground capabilities. Impressive stuff, I say. Much as I'd like to restrain the lad until the skinning is done, he has gone ahead and coded the thing. It now fires very big missiles at air targets and not so big missiles at ground targets.

You sit in under the big metal umbrella for protection whilst hammering away at the enemy. Sandbags a must. Other stuff - The Persian Temptress. I've spent quite a while workin on her internals, to make it gameplay special, and whatnot, so its best not to show it right now. plus, the bridge and engine room is on my work machine, and i can't get a shot of her. So I thought i'd give you a look at the main tank deck which is 200 metres long. As was said earlier, this is made up of 50 different, yet repeating components, to achieve this effect. The small little blobs you see on the lower "rat run" are the size of a BF2 player, so that'll give you an idea of its scale. Whats more, the spawn points will NOT be linear, as there will be a crashed seahawk to help in bullet dodging and whatnot. There will also be pipes down the middle and crates/containers/teddy bears to break up the "landscape". Thats all. 'Pologies for the delay in posting. G'Luck

Hey, let me know if you would like something different to whats already here. I've been thinking about the Fim-92A Shoulder launched stinger as a possible replacement of the ...........knife.! ha ha.

Monday, July 10, 2006

OCC-109 Update

I searched high and low on the 3 machines I use and couldn't find the skin I had done for me chopper. Oh, its based on a real chopper by the Orange County Choppers crew :-
http://www.orangecountychoppers.com/occweb_ver2_themecust2.php down at the bottom right hand corner, so I'll have to add ammo boxes and dummy weapons on to her too. Dont forget she'll be getting an extra wheel and some weapons, though i'm looking for suggestions on that score. Anyway, a big thanks to BigDog-BOM- for finding the skin for me. I didn't fancy doing all that work again. Ehhh, so here she is....

First Look - Persian Temptress

Ok, I mentioned this topic before as a really super big static for a map. For obvious reasons, it will not be a single static model, but rather many repeated components stuck together, in pretty much the same way the carrier is done. The basic idea is to have the MEC forces take over The Persian Temptress - a super tanker afloat off the gulf of oman. So black ops forces are called in to take it back. Simple ehh..? Seven spawns on the Persian Temptress and 2 on the US carrier. Sea based only, so it will save heaps of time with building bases and land. Sounds a bit lazy? It is. Helis only on the carrier and plenty AA on the tanker. Boats on both sides for transport also, but all the spawns will be capturable. The midsection of the tanker is made up of 50 various repeating units, which is done, awaiting Photoshop. The drawings for the bridge section are in progress, as i think this is where the tight close quarter combat will take place, and it'll need some serious consideration. The bow and stern will be done once all the other major components are complete. This is the repeating stair section to the the bridge/engine room. More later. G'Luck

Sunday, July 09, 2006

Another quick update on progress generally. This is the GT40, that me and BigDog talked about some time ago. The wheels are skinned and finished. The main mesh still needs work in the panel beaters, but its getting there. Most of the work thats left is the interior /cockpit of the car. You'll notice that the car is split down the middle. This is becuase the car is modelled/sculpted on one side only and is mirrored so the changes can be seen. The two halves will be welded when I'm fully happy with the overall shape of the car and its polygon count.

The body mesh is only 1742, so i can afford to add a decent bit of detail to the light wells and interior. Once all the modelling is complete the unwrapping takes place. this is where i flatten out all the faces to - like a cardboard model so I can skin it easily. Thats the other thing, the final texture. I'm thinking of racing yellow or even a development of the celtic gold and racing green you may have noticed on the Eurofighter i skinned for the boys at BF2combat.net . When its done, i'll hand it over to BigDog to apply the code, and get her into game. We'll have 3 super racing cars then, and i know the boys have done some initial work designing a racing track map. I designed a track on the Aljazera Assault map and its pretty hairy going. You'll need to get the repair stations for a pitstop regular! Thats all for tonight. I'll let you know about this Persian Temptress business that I was working on yesterday tomorra. G'Luck

Friday, July 07, 2006

OCC-109 Update

Just found out that having built a bike and a trike for the mod, skinned it and all, I accidentally deleted the finished skins when reinstalling the mod. Fucking oops. Anyhoo, I backed up my BOMSF 1.3 onto another machine a few weeks ago, so i'm hoping theres a copy of it there. Well, here it is in all its grey naked glory.

The likelyhood of it ever getting into game as a full functional motorbike is pretty slim. BF2 doesn't do 2 wheelers so well. The trike version will allow it to work and also will have the capacity for an extra goon/bot/whoever on the back. Give said goon/bot a pair of Priests [lol] for company and off you go.

Priest M1977 MkIII Update

Another day, another hangover, and some updates. Priest MKIII has gone from sketch to 2d line drawing to initial 3d composition for scale and proportion. Heres a shot of how shes looking with the M145 optical sight riding on top.

Plenty more detail to go into it before texturing and hierachy prep, and getting it in the editor. We'll see, and anyways, i'll let ya know whats happening. a proper bipod is badly needed, methinks. I'll work some more on it next week. gonna get back to some of the vehicles. GT40 maybe...G'Luck

Thursday, July 06, 2006

Vehicles Weapons that didn't make it into 2.0

OCC-109 and OCC-110 - Orange County meets BOMSF - Bike and Trike. Weapons to be added to the trike, and the bike keeps falling over in the editor.

BigCat - Big yellow thing, that you've seen already. The priest is going to be mounted in three places on it. There will also be a few seats in the back.

GT40 - Halfway home on this one. A few more hours modelling and it will be ready for the paint shop. The wheels are already finished and skinned.

Huey UH-1C - Model is progressing nicely, but scared to try and code this.

F111- Stealth. Model form only - again, adding code to this will be a nightmare.

USS Slater - Canon Class Destroyer WW2 era. Bring back the old style destroyers from bf1942. I Have all the drawings and a physical model to work from, i just havent started it yet.

USS Carl Vinson - Aircraft Carrier. Drivable AC's really missing from the game/mod. The hull is done, but the superstructure needs to be built.

M923A1 Bigfoot. We need this to mount other weapons on. Primarily a mobile missile launcher. Gonna start this at the weekend, but it will be a slow burner. Its really detailed.

The Persian Temptress. Super large static for a map. More on that later.

and finally...scud launcher for the bots. I'm thinking of making a mobile commander asset like artillery, out of it. That way you can't just run to the enemy base and C4 their stuff. You might have to get off your lazy ass to find them. BigDog is having a look at the coding options.

I'll post images of all this stuff later on when I get home.

Wednesday, July 05, 2006

Priest M1977 MkIII

First up is the Priest Mounted Machine gun. No this is not a real-world weapon, but is loosley based on a Thompson Sub Machine Gun with a solid steel 8 inch barrel, about two feet long. I read an Aliens Graphic Novel years ago called "salvation" and it had this character called Priest in it who went around the galaxy bible thumpin' lonely colonies and dishing out the lords work with hot lead. This is roughly the weapon he smote them sinners with. So I'm gonna have a crack at it later on, but for now here's the sketch I did.

Welcome.

Welcome to my blog for BOMSF - featuring postings about the mod development from my end. That would be weapons and vehicles, all new, skinning and building them, and any other relevant stuff. The idea for this blog came about for several reasons.

To take the load off Cobra in updating the site constantly and also to take the load off the server as high site traffic, means the game server is fast as a fat man pushing a wheelbarrow of poo.

I have some interesting stuff lined up and i'll post it sooner rather than later. Feel free to post comments and questions.

G'Luck
Bo