Friday, March 27, 2009

Wednesday, July 02, 2008

9P117 9K72 SCUD LAUNCHER




After months of work, its finished. Well, nearly. Texturing still isnt finished, but its coming together. Proof of Concept testing with the AI later. Should have done it before I built all this stuff.
I rendered it with Mental Ray to get it to look a bit tastier, but thats just me.

Bo.

Sunday, June 22, 2008

M79 Grenade Launcher


I'm sorry, I just had to build this. Michael Herr's book Despatches inspired it. I couldn't help myself. Considering that we have the LAW, the M60, why not another Vietnam era weapon for fun! From photos I saw it would appear that some US troops in the field have reverted to it as its more accurate than the M203, so it is still valid! Plus, the actual grenade will detonate is that special BOMSF way.....


G'Luck


Bo

Thursday, June 19, 2008

SA7 Grail Mod 0


It would appear that the bots have Anti-Air capability.....hmmm..

Bo.

Wednesday, June 18, 2008

FN P90


This will keep the stargate fans happy I've no doubt. The scope is only there for fun, I havent figured out which one is most appropriate for a P90. I'll figure it out tomorrow!


Bo.

Sunday, June 15, 2008

HK UMP45


Heres the UMP45 with an Eotech sight I finished some time ago. This is one of the many weapons that will go into the secondary weapon slot to replace the pistols. They will have a low ammo count, a high rate of fire, and short effective range - great for CQB but not much good for the large maps. So far the list includes the Desert Eagle, UMP45, Sterling SMG, FN P90, & UZI. Possibly a Scorpion to finish the list off. Post over in the http://www.blackopsmercenaries.us/ forums to let me know what you'd like.


G'Luck


Bo

Thursday, June 05, 2008

FN MAG/M240


Woops! I updated the forum but not the blog in the last few weeks. Apologies for that - it must be old age kickin in. I have loads of stuff to post, so if I get a few spare minutes on Sunday, I'll post up.


Bo.


Sunday, April 20, 2008

FN FAL



I discovered that my previous effort, while unfinished, was really sloppy. Cutting and pasting images of real weapons onto models doesn't really get the proper effect so I restarted the texture this weekend. I will adjust the skin depending on how it looks in-game. I suppose that the UZI or Sterling is up next.....


Bo

Thursday, April 17, 2008

Sunday, April 13, 2008

Wednesday, October 24, 2007

PAC-II Patriot System


"Overkill!" I hear you mutter to yourself....

"That $1,000,000 missile to take out a little J-10..?!? or a few maggoty soviet era transport helis ?!..Typical BOMSF!..."

No.

This will not target the enemy air, its primary role is to deal with tactical and intercontinental ballistic missiles.

Big ones.

The type that can really spoil your day.

"So where are the enemies missiles then....?" you retort with the smug look of a rat feasting on turds.

On top of a big assed MAZ 543 chassis, I reply.

Proudly.

G'Luck

Bo.

Monday, October 08, 2007

Texture Creation Techniques







'Pologies for bein' out of the loop for a few days with a hand injury and ghetto cottage refurb commitments. I do , however, want to show you a technique I stumbled across to make realistic base textures to make objects appear more detailed than they already are.

You may have seen the start of this with some of the wheels a few posts ago. Above are two shots of some tank tracks, the first one being rendered [created] as if there is no material and is shot under a cloudy sky. That gives the deep areas crisp definition and nice shadows. Thats called Light Tracer.

The next shot is done with a polished concrete material and this time rendered under Mental Ray. Notice how much more realistic and softer the element appears. So, I'm in Photoshop messing with these two trying to pick which is best, can I blend them and I go to the Blending Options on the layers panel in PS and move the sliders at the base. This gives a crackin base texture for a tank tread, with very little extra to be added, change of colour, some dirt and scratches, and I'm happy. Pretty nifty I thought.

Bo

Saturday, September 29, 2007

BS-3 M100








This is possibly the most deadly up close and personal anti-tank weapon ever developed. Forget your wire guided nonsense, this puppy has been in business since world war II and is still to be found at the hands of most of the ak47 wielding nutters knocking around today. You know who you are, Osama & mates....

Oh this is for the bots too, much like the previous two vehicles....

Bo

Thursday, September 27, 2007

BIM-21 Grad




The Russians, it appears have been resupplying the Middle Eastern Coalition with some obsolete weapons. Quite a delivery too if you check in next week...! On a realistic note though, though the Soviets stopped producing these weapons platforms many years ago, but they are still to be found in Iraq, Iran, Afghanistan, Eygpt, China, Chechyna, the usual crowd....
Its purpose really isnt to inflict damage, but to morally supress infantry charges and generally get everyone to keep their head down. Accuracy was not a major feature of this beast, but when 40 rockets come racing down your sightline, thats when you know that adrenaline is coloured brown.

[The wheels are not from either this or the BTR, but another vehicle yet to be revealed!evil laugh...Also the rear weapon is just there for show, the final version is much more detailed.]

Bo

Tuesday, September 25, 2007

BTR-152




Next time you have a look at an update of any other mod for any other game and you see a vehicle or weapon, take a note of its name and do an image search. Then compare what you're looking at and its 3D effort. Don't match up? Even remotely? Quel surprise...

As I get more experienced I find myself roaring "n00b" and other youthlike taunts at an inanimate monitor because of this laziness. I mentioned this before - it's poor research. Before I modelled this vehicle I spent hours getting good [1024 x 1280 min] images for reference and then drawing the plans, sections, and elevations in AutoCAD- then importing to 3dsMAX and began building. It was only halfway through when a detail was lacking that I resorted to Google Image Search....the last resort....really...

There I found a render of another mods same vehicle and was astonished. I had built the basic carcass and chassis of the vehicle for the same war ration budget of polygons they allowed and theirs doesn't remotely look like its supposed to. It might if you had BigDogs eyes, but I digress....
As far as I know, this is the only good looking moddable game engine that allows vehicle gameplay in a multiplayer environment since June 2005? Correct? So who hasn't upgraded even one gameplay component since then? huh? you at the back of the class, get out to the end of the room..The game and our PC's can take more punishment than was minimum recommendation 2 years ago, so lets push the game to its limit, I say.

Oh, the above vehicle is for the Bots, not us. It has two sticky mgs at the rear and one of the MEC tank mgs at the front. Don't get worried, its just another objective.....
Bo






Monday, September 24, 2007

Just a little note....

Just to let you all know that work on the update is going according to a non existant plan, but it will be an absolute belter when I get all the vehicles, aircraft and naval assets built and skinned. I have a "BOMSF Progress Report" around here somewhere that I must post up once the list of inclusions is final. Everytime I watch the history channel another idea for a crazy vehicle pops into me head and off I go to build it. The last update was on the handhelds, the next one will be on the vehicles, and this one I'm afraid, is the rather boring bit in between - but it has a purpose.

All of the assets ingame have a limit on how many polygons [how detailed roughly] a weapon building or vehicle can have. This limit is set by DICE and the BF2 game engine. We are gonna push that limit so that basic shit like wheels look less like smooth rocks, weapon scopes no longer look like they've been carved from a stick....etc etc.. So what I do is build things like wheel at a really high detail and take a snap shot of it. That snapshot of the detailed object now becomes the texture for the low detailed object, sort of like Danny DeVito and Arnie in Twins....or not. Somewhere in the middle you get a point where the player doesnt recognise whether the model looks realistic or not, they just carry on blowin stuff up. Heres a few shots of some of the vehicle wheels I've been working on. Each is for a different MEC 'thing'. All you have to do is name that 'thing' and I'll post up the finished vehicle!

http://www.brassjacket.com/weaponrenders/wheel01.jpg
http://www.brassjacket.com/weaponrenders/wheel02.jpg
http://www.brassjacket.com/weaponrenders/wheel03.jpg

Sneaky, I know.

Explosion effects, artillery sounds & explosions, whizzbys, a new map called "Poison Flow", 1 mega air asset and improving the MSG90 model have all been molested since the last update also.

Bo

p.s. congrats to Mr & Mrs. WallyJas, patron, on their recent nuptials.

Friday, August 31, 2007

I Promised.....


PapaVictorLima left me a comment that struck a chord with me. See below. I have never served, to my disgust, but turning the age of 30 I realise that at this age its too late to do anything about it. However, I love the military business generally, and have utmost respect for those who do violence on the part of the ordinary folk so that they can sleep easy in their beds. Following that logic, every weapon and vehicle that I build MUST be as close to reality as possible. I do not want the likes of ATnT getting excited because I made a sniper rilfe that looks like a stick with a toffee apple atop it. But - and there is a but - it is a game, loosely based on reality.

Having played S.T.AL.K.E.R. recently, I appreciate the quality they got with their weapons and so I'm tryin to replicate something similar.Spend, SPEND, spend.....polygon spend.....thats my ethos lately. So heres the skinny - handheld weapons 15 new. - armoured vehicles - 6 new - air assets - 5 new - stationary weapons 8 new. I will send you some links over the weekend showing the weapons. Ballpeen hammers etc.!

I need to go to bed. Plus - My county - Limerick - are in the all ireland final on sunday. if we win.....if we win.....i will be pissed DRUNK for a few months, and very lttle will be done. Have you folk ever heard of "hurling"....? the meanest sport on this planet? Fastest land sport in the world, and probably the dirtiest. Hooraaa! Sean South would be proud.
Bo

Sunday, July 15, 2007

General Update

Ok, I've been putting off this post for a while but I have to say it. The weapon loadout that I've been working on for the mod update it pretty big - not to mention the vehicles that are to be included. The MK19 has been completely rebuilt because the first version is/was SHITE - one of my first crappy models - not afraid to say it. It'll be attached to the hummer top deck, and I have a map in mind solely for it. Weapon wise, there is the desert eagle, Uzi, Remington shotgun sst 870, Sterling, Steyr Aug, SA Grail, RKG-3, LAW, and a lot more I can't remember.

They're all built and some are in a near finish texture state - others are not even started for texturing. However, don't expect this update in the next fortnight. My house is taking all of my spare time, so it will be done when its done - around the 1st October. You're probably thinking that its a long way away given that its still July, but theres loads to be done on both my house and the weapons but it will be worth the wait.

There are also the air assets that WallyJas provided. They need to be coded, along with the mad naval assets we built. Also, Cobra managed to get the bots to lay mines and claymores, somehow! - That will have to go in methinks. Theres a whole bunch of other stuff too, and I think we're all looking forward to delivering a quality, and final update for the mod.

p.s. RedDog, If you ever push an update on the forums like this again, I'll head to the west coast of the States and throw you off whatever high horse you ride on!

Bo

Monday, July 09, 2007

Name That Weapon Competition.....Day 1




Cookies and Milk for you if you can name the weapon and scope.