Sunday, July 09, 2006

Another quick update on progress generally. This is the GT40, that me and BigDog talked about some time ago. The wheels are skinned and finished. The main mesh still needs work in the panel beaters, but its getting there. Most of the work thats left is the interior /cockpit of the car. You'll notice that the car is split down the middle. This is becuase the car is modelled/sculpted on one side only and is mirrored so the changes can be seen. The two halves will be welded when I'm fully happy with the overall shape of the car and its polygon count.

The body mesh is only 1742, so i can afford to add a decent bit of detail to the light wells and interior. Once all the modelling is complete the unwrapping takes place. this is where i flatten out all the faces to - like a cardboard model so I can skin it easily. Thats the other thing, the final texture. I'm thinking of racing yellow or even a development of the celtic gold and racing green you may have noticed on the Eurofighter i skinned for the boys at BF2combat.net . When its done, i'll hand it over to BigDog to apply the code, and get her into game. We'll have 3 super racing cars then, and i know the boys have done some initial work designing a racing track map. I designed a track on the Aljazera Assault map and its pretty hairy going. You'll need to get the repair stations for a pitstop regular! Thats all for tonight. I'll let you know about this Persian Temptress business that I was working on yesterday tomorra. G'Luck

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