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The body mesh is only 1742, so i can afford to add a decent bit of detail to the light wells and interior. Once all the modelling is complete the unwrapping takes place. this is where i flatten out all the faces to - like a cardboard model so I can skin it easily. Thats the other thing, the final texture. I'm thinking of racing yellow or even a development of the celtic gold and racing green you may have noticed on the Eurofighter i skinned for the boys at BF2combat.net . When its done, i'll hand it over to BigDog to apply the code, and get her into game. We'll have 3 super racing cars then, and i know the boys have done some initial work designing a racing track map. I designed a track on the Aljazera Assault map and its pretty hairy going. You'll need to get the repair stations for a pitstop regular! Thats all for tonight. I'll let you know about this Persian Temptress business that I was working on yesterday tomorra. G'Luck
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