Friday, July 14, 2006
Just Cause
Wednesday, July 12, 2006
General Update
The M1977 is progressing nicely, and is in mid-skinning at the moment. This is a rough draft of where she is at the moment, so don't get too worried. There are still a few hours more photoshop/google image searching to do. The barrel needs to air vents too, i think, but i can add them when the skinning is complete. As for desturctive capabilities, this will be anti-infantry only, and have some slight deviation on the trajectory, as well as a relatively low, yet deadly, rate of fire. Give us a roar if you dis/agree. If it meets the approval of yourselves, we might consider creating a version for handheld use. We'll see...G'Luck, and thanks for stoppin by.
Tuesday, July 11, 2006
You sit in under the big metal umbrella for protection whilst hammering away at the enemy. Sandbags a must. Other stuff - The Persian Temptress. I've spent quite a while workin on her internals, to make it gameplay special, and whatnot, so its best not to show it right now. plus, the bridge and engine room is on my work machine, and i can't get a shot of her. So I thought i'd give you a look at the main tank deck which is 200 metres long. As was said earlier, this is made up of 50 different, yet repeating components, to achieve this effect. The small little blobs you see on the lower "rat run" are the size of a BF2 player, so that'll give you an idea of its scale. Whats more, the spawn points will NOT be linear, as there will be a crashed seahawk to help in bullet dodging and whatnot. There will also be pipes down the middle and crates/containers/teddy bears to break up the "landscape". Thats all. 'Pologies for the delay in posting. G'Luck
Hey, let me know if you would like something different to whats already here. I've been thinking about the Fim-92A Shoulder launched stinger as a possible replacement of the ...........knife.! ha ha.
Monday, July 10, 2006
OCC-109 Update
http://www.orangecountychoppers.com/occweb_ver2_themecust2.php down at the bottom right hand corner, so I'll have to add ammo boxes and dummy weapons on to her too. Dont forget she'll be getting an extra wheel and some weapons, though i'm looking for suggestions on that score. Anyway, a big thanks to BigDog-BOM- for finding the skin for me. I didn't fancy doing all that work again. Ehhh, so here she is....
First Look - Persian Temptress
Sunday, July 09, 2006
The body mesh is only 1742, so i can afford to add a decent bit of detail to the light wells and interior. Once all the modelling is complete the unwrapping takes place. this is where i flatten out all the faces to - like a cardboard model so I can skin it easily. Thats the other thing, the final texture. I'm thinking of racing yellow or even a development of the celtic gold and racing green you may have noticed on the Eurofighter i skinned for the boys at BF2combat.net . When its done, i'll hand it over to BigDog to apply the code, and get her into game. We'll have 3 super racing cars then, and i know the boys have done some initial work designing a racing track map. I designed a track on the Aljazera Assault map and its pretty hairy going. You'll need to get the repair stations for a pitstop regular! Thats all for tonight. I'll let you know about this Persian Temptress business that I was working on yesterday tomorra. G'Luck
Friday, July 07, 2006
OCC-109 Update
The likelyhood of it ever getting into game as a full functional motorbike is pretty slim. BF2 doesn't do 2 wheelers so well. The trike version will allow it to work and also will have the capacity for an extra goon/bot/whoever on the back. Give said goon/bot a pair of Priests [lol] for company and off you go.
Priest M1977 MkIII Update
Plenty more detail to go into it before texturing and hierachy prep, and getting it in the editor. We'll see, and anyways, i'll let ya know whats happening. a proper bipod is badly needed, methinks. I'll work some more on it next week. gonna get back to some of the vehicles. GT40 maybe...G'Luck
Thursday, July 06, 2006
Vehicles Weapons that didn't make it into 2.0
BigCat - Big yellow thing, that you've seen already. The priest is going to be mounted in three places on it. There will also be a few seats in the back.
GT40 - Halfway home on this one. A few more hours modelling and it will be ready for the paint shop. The wheels are already finished and skinned.
Huey UH-1C - Model is progressing nicely, but scared to try and code this.
F111- Stealth. Model form only - again, adding code to this will be a nightmare.
USS Slater - Canon Class Destroyer WW2 era. Bring back the old style destroyers from bf1942. I Have all the drawings and a physical model to work from, i just havent started it yet.
USS Carl Vinson - Aircraft Carrier. Drivable AC's really missing from the game/mod. The hull is done, but the superstructure needs to be built.
M923A1 Bigfoot. We need this to mount other weapons on. Primarily a mobile missile launcher. Gonna start this at the weekend, but it will be a slow burner. Its really detailed.
The Persian Temptress. Super large static for a map. More on that later.
and finally...scud launcher for the bots. I'm thinking of making a mobile commander asset like artillery, out of it. That way you can't just run to the enemy base and C4 their stuff. You might have to get off your lazy ass to find them. BigDog is having a look at the coding options.
I'll post images of all this stuff later on when I get home.
Wednesday, July 05, 2006
Priest M1977 MkIII
Welcome.
To take the load off Cobra in updating the site constantly and also to take the load off the server as high site traffic, means the game server is fast as a fat man pushing a wheelbarrow of poo.
I have some interesting stuff lined up and i'll post it sooner rather than later. Feel free to post comments and questions.
G'Luck
Bo