Happy New Year to all who pass by this desolate corner of the web. And to celebrate, I have a little render to show off. I'll get this little puppy coded tomorrow and begin work on the G11. So most of the testing and tweaking is complete on the handheld weapons, the vehicles, and some changes have been made to existing vehicles - too many to list, but you'll all be pleasantly surprised, I think.
Bo
Sunday, December 31, 2006
H&K MP5A3
Friday, December 29, 2006
MP5 A3
Saturday, December 23, 2006
A Very Merry Christmas to One and All.....
Friday, December 22, 2006
Thursday, December 21, 2006
Weapons Loadout
Special Forces: H&K G11, and all the usual stuff. - Not started
Sniper: H&K MSG90A1, Pizzauto, Clays etc. - All Finished
Assault: CAR15 and M203GL, BangFlash - All Finished
Support: M60, and the usual stuff. - All Finished
Engineer: MK14 SEI EBR - Research Stage
Medic: HK 416 - Not Started
Anti-Tank: H&K MP5A3 [pimped out version] - 60% complete.
All light classes have the Spas 12 and heavy classes the Spas 12-S - Needs to be tested & tweaked. So that puts my work at about 50% complete.
Thats just the handheld weapons. The vehicle list I'll post a bit later when I know exactly whats going in/out etc.
Bo
Tuesday, December 19, 2006
General update
Saturday, December 16, 2006
Testing in Progress
Thursday, December 14, 2006
9mm Pizatto
CAR-15
Military Morons
SpecWarGear
and the best of all of them......
DeicideNBF's Weapons Gallery
*Edit* I've got to out so I won't get it finished tonight, but heres a Work In Progress, nonetheless. I'll wait until its finished before I equalise the texture.
Bo
Tuesday, December 12, 2006
H&K MSG90A1
Monday, October 30, 2006
Beowulf Gorge
Thursday, October 19, 2006
Fantan Final Skin
Tuesday, October 17, 2006
Fantan
Thursday, August 24, 2006
Friday, August 11, 2006
Gone Beyond The Joke.....
The Medic Hypocritic Oath Badge -
Criteria Basic 3 Kills IAR, 3 Revives IAR.
Criteria Veteran: 50 Kills total, 6 Kills & 6 Revives IAR
Criteria Expert: 150 Kills total, 12 Kills & 12 Revives IAR
Do-able but tough. This is only a draft "score sheet" btw.
Some of you who were around some months ago may remember the various badges and ribbons that I produced prior to getting into the modding thing. There were 4 ribbons worth mentioning - Legion of Retards ribbon for Teamkilling, French Foreign Service Ribbon for Cowardice/Suicide - THE Ribbon [Chuck Norris] - 500 points IAR - and the Stevie Wonder Service Ribbon for piss poor marksmanship.
Anyways, that got me thinking about the other ones that are missing, imo, like the Hand Grenade Badge, and the Sneaky Bastard Badge for Claymores and Mines only. The Noob Cannon Award for a score of 300 or more with the Dao-12, in a round. [That one is BigDog's] The Homeland Security Badge for Flag Defends and another catchily titled number for flag capture. The Bullet Magnet Award then for the goon, like me, who dies at least 20 times in one round. Personally, I blame the Guinness.......whats your excuse for getting it...? lol.
I think theres also room for a Splatt Ribbon - Roadkills and such.
Finally then there are the Medals section. I've designed one, based on an idea over at JungleWraiths, where they award badges and medals to their members and supporters. I think this would be a nice "Thank you" to them.
Comments and suggestions on this topic - more than welcome.
So theres been quite a bit going on behind the scenes what with the Ar Ramadi Run map revisited and all, and BigDogs Interceptor going to the paint shop shortly. Someone mentioned that the bots don't like the boats, that they'd rather swim. A bit of head wrecking has gone on trying to iron out the problems with this, and it may have as much to do with the way the boats are built as it has to do with how they are coded in that goddamn f*****g son-of-bit*h editor. Hopefully the interceptor will be as exciting as is promised and a good test bed for our theories on AI. I've a lot of weapons and vehicles lying on the workbench, 80% done, and i've told myself in the strictest way, that this attitude has gone beyond the joke. No more new stuff for a while, finish whats there first. Have a chilled out weekend and wish Cobra a happy birthday on the 12th if your talkin to him..G'Luck Bo
Wednesday, August 09, 2006
Interceptor
Saturday, August 05, 2006
M60 Update
Thursday, August 03, 2006
If looks could kill pt 2
conversation resumed.........
Bo: Thats lookin sweet yet kinda naked. Surely the AR-15 has more stuff on it than that....?
Bo: Well, I had thought about addin some stuff, like a scope and a suppressor on the front end.
Bo: Ok, theres not much more you could add to it unless ya fancied a grenade launcher or flashlight.
Bo: Done and done, but theres yet more can go on to it. God bless the MRP.......
Bo: Looks pretty sweet. In fact it looks sweeter than a can of sweet beans from www.sweetbeenz.com when they're having a stock clearance! Ehmmm... is this not a bit heavy for the game? Polygon wise...?
Bo: Yeah, it is. Standard weapons are soomewhere between 2500 and 3000 polygons in terms of detail. This puppy is currently running at about 6500, but I'll find a way of getting it in game sooner rather than later.
Bo: No, no, you misunderstand me. With all this stuff is the WEAPON not going to a be a bit heavy....you know, grenade launchers, scopes, lights, etc. - it all adds up...?
Bo: Nah.
Its only a game.
If Looks Could Kill......
But, on another matter, such as the crucial decisions made by the BOMSF design team. You may wonder how these are made...? Behold, a vital insight into the critical inter-genius discussions that affect the content provided in the mod..........................
Bo: So Bo, I hear that you're thinking of putting one of those soppy m16-a-likes into the mod.
~Bo: Yeah, how insightful. Its called the AR-15, but its essentially a kit version of the M4,XM77, CAR-18, M16A2...etc .etc....
Bo: Have you any idea how you might start a project of this magnitude....Bo?
Bo: Well, I thought about startin with the stock m16 handle.......
Bo: Wow. thats super. remind me to give you an invite to the 3D awards.
Bo: Sarky bastard. I then decided that it needed a spec ops stock......
Bo: I can see where this is going and I likes it. ehmmmm ....you need a barrel...no?
Bo: Yeah, a barrel and perhaps a sight, so you can see where the rounds are going....
Bo: ok, ok, i see where this little game of yours is going.....to fire a round it needs a CHAMBER!
Bo: fair enoughski.........but it also needs something to hold those rounds....a magazine, no doubt.
Bo: That looks like some wacko commie weapon.. wheres the love ?
Bo: I'm not done yet. It needs a barrel shield and the upper chamber works.
Bo: What? the poor bots gonna burn themselves on the barrel shield. Its a bit standard isn't it?
Bo: True. What if I gave them the Monolithic Rail Platform....
Wednesday, August 02, 2006
The desert eagle that Majordump mentioned, has been drawn in CAD and ready to be modelled.
This ,left, is my personal favourite weapon, that i feel was messed up by the folks at DICE, so i'm redoing it and blinging the balls out of it! AR-15 with all the latest gadgets courtesy of those fine folks at www.militarymorons.com
Theres very little that can't be added to this weapon, so i'm gonna make a lot of stuff and swap it around.
Tuesday, August 01, 2006
Media Blitz
I held off posting for the last few weeks so as to give peeps a chance to sample BOMSF 2.0 and get used to it. So far there is a load of new stuff on the way, but we're actively focussing on fixing some AI related issues for weapons etc. After all, that is the core component of the mod. Once we have these issues ironed out, in the next day or two, I'll issue a media blitz of the four new handheld weapons on offer, ingame shots this time and some of the vehicles. Theres been lots happening behind the scenes, and since its just me, bigdog, and cobra doing the work, there doesn't seem to be enough hours in the day to get it all done. Check back on Sunday coming for the big blitz.
G'Luck
Friday, July 14, 2006
Just Cause
Wednesday, July 12, 2006
General Update
The M1977 is progressing nicely, and is in mid-skinning at the moment. This is a rough draft of where she is at the moment, so don't get too worried. There are still a few hours more photoshop/google image searching to do. The barrel needs to air vents too, i think, but i can add them when the skinning is complete. As for desturctive capabilities, this will be anti-infantry only, and have some slight deviation on the trajectory, as well as a relatively low, yet deadly, rate of fire. Give us a roar if you dis/agree. If it meets the approval of yourselves, we might consider creating a version for handheld use. We'll see...G'Luck, and thanks for stoppin by.
Tuesday, July 11, 2006
You sit in under the big metal umbrella for protection whilst hammering away at the enemy. Sandbags a must. Other stuff - The Persian Temptress. I've spent quite a while workin on her internals, to make it gameplay special, and whatnot, so its best not to show it right now. plus, the bridge and engine room is on my work machine, and i can't get a shot of her. So I thought i'd give you a look at the main tank deck which is 200 metres long. As was said earlier, this is made up of 50 different, yet repeating components, to achieve this effect. The small little blobs you see on the lower "rat run" are the size of a BF2 player, so that'll give you an idea of its scale. Whats more, the spawn points will NOT be linear, as there will be a crashed seahawk to help in bullet dodging and whatnot. There will also be pipes down the middle and crates/containers/teddy bears to break up the "landscape". Thats all. 'Pologies for the delay in posting. G'Luck
Hey, let me know if you would like something different to whats already here. I've been thinking about the Fim-92A Shoulder launched stinger as a possible replacement of the ...........knife.! ha ha.
Monday, July 10, 2006
OCC-109 Update
http://www.orangecountychoppers.com/occweb_ver2_themecust2.php down at the bottom right hand corner, so I'll have to add ammo boxes and dummy weapons on to her too. Dont forget she'll be getting an extra wheel and some weapons, though i'm looking for suggestions on that score. Anyway, a big thanks to BigDog-BOM- for finding the skin for me. I didn't fancy doing all that work again. Ehhh, so here she is....
First Look - Persian Temptress
Sunday, July 09, 2006
The body mesh is only 1742, so i can afford to add a decent bit of detail to the light wells and interior. Once all the modelling is complete the unwrapping takes place. this is where i flatten out all the faces to - like a cardboard model so I can skin it easily. Thats the other thing, the final texture. I'm thinking of racing yellow or even a development of the celtic gold and racing green you may have noticed on the Eurofighter i skinned for the boys at BF2combat.net . When its done, i'll hand it over to BigDog to apply the code, and get her into game. We'll have 3 super racing cars then, and i know the boys have done some initial work designing a racing track map. I designed a track on the Aljazera Assault map and its pretty hairy going. You'll need to get the repair stations for a pitstop regular! Thats all for tonight. I'll let you know about this Persian Temptress business that I was working on yesterday tomorra. G'Luck
Friday, July 07, 2006
OCC-109 Update
The likelyhood of it ever getting into game as a full functional motorbike is pretty slim. BF2 doesn't do 2 wheelers so well. The trike version will allow it to work and also will have the capacity for an extra goon/bot/whoever on the back. Give said goon/bot a pair of Priests [lol] for company and off you go.
Priest M1977 MkIII Update
Plenty more detail to go into it before texturing and hierachy prep, and getting it in the editor. We'll see, and anyways, i'll let ya know whats happening. a proper bipod is badly needed, methinks. I'll work some more on it next week. gonna get back to some of the vehicles. GT40 maybe...G'Luck
Thursday, July 06, 2006
Vehicles Weapons that didn't make it into 2.0
BigCat - Big yellow thing, that you've seen already. The priest is going to be mounted in three places on it. There will also be a few seats in the back.
GT40 - Halfway home on this one. A few more hours modelling and it will be ready for the paint shop. The wheels are already finished and skinned.
Huey UH-1C - Model is progressing nicely, but scared to try and code this.
F111- Stealth. Model form only - again, adding code to this will be a nightmare.
USS Slater - Canon Class Destroyer WW2 era. Bring back the old style destroyers from bf1942. I Have all the drawings and a physical model to work from, i just havent started it yet.
USS Carl Vinson - Aircraft Carrier. Drivable AC's really missing from the game/mod. The hull is done, but the superstructure needs to be built.
M923A1 Bigfoot. We need this to mount other weapons on. Primarily a mobile missile launcher. Gonna start this at the weekend, but it will be a slow burner. Its really detailed.
The Persian Temptress. Super large static for a map. More on that later.
and finally...scud launcher for the bots. I'm thinking of making a mobile commander asset like artillery, out of it. That way you can't just run to the enemy base and C4 their stuff. You might have to get off your lazy ass to find them. BigDog is having a look at the coding options.
I'll post images of all this stuff later on when I get home.