Thursday, August 24, 2006

GT40 Mk1


Need I say more........


Friday, August 11, 2006

Gone Beyond The Joke.....

Ok, so I was on the server the other night playing, and there were a lot of heroic and idiotic things going on that I felt deserved commendation and ridicule, respectively. Now Cobra told me some time ago that it is possible to integrate our own badges, ribbons, and medals into the his stats package, so I thought some more about this. There is currently no badge for shock paddling - be it friend or foe, and I thought the medics amongst you would like something to make you stand out from the crowd. I did a sketch and did up a little something in max over lunch, and I'll polish it a bit more.

The Medic Hypocritic Oath Badge -

Criteria Basic 3 Kills IAR, 3 Revives IAR.

Criteria Veteran: 50 Kills total, 6 Kills & 6 Revives IAR

Criteria Expert: 150 Kills total, 12 Kills & 12 Revives IAR

Do-able but tough. This is only a draft "score sheet" btw.

Some of you who were around some months ago may remember the various badges and ribbons that I produced prior to getting into the modding thing. There were 4 ribbons worth mentioning - Legion of Retards ribbon for Teamkilling, French Foreign Service Ribbon for Cowardice/Suicide - THE Ribbon [Chuck Norris] - 500 points IAR - and the Stevie Wonder Service Ribbon for piss poor marksmanship.

Anyways, that got me thinking about the other ones that are missing, imo, like the Hand Grenade Badge, and the Sneaky Bastard Badge for Claymores and Mines only. The Noob Cannon Award for a score of 300 or more with the Dao-12, in a round. [That one is BigDog's] The Homeland Security Badge for Flag Defends and another catchily titled number for flag capture. The Bullet Magnet Award then for the goon, like me, who dies at least 20 times in one round. Personally, I blame the Guinness.......whats your excuse for getting it...? lol.

I think theres also room for a Splatt Ribbon - Roadkills and such.
Finally then there are the Medals section. I've designed one, based on an idea over at JungleWraiths, where they award badges and medals to their members and supporters. I think this would be a nice "Thank you" to them.

Comments and suggestions on this topic - more than welcome.


So theres been quite a bit going on behind the scenes what with the Ar Ramadi Run map revisited and all, and BigDogs Interceptor going to the paint shop shortly. Someone mentioned that the bots don't like the boats, that they'd rather swim. A bit of head wrecking has gone on trying to iron out the problems with this, and it may have as much to do with the way the boats are built as it has to do with how they are coded in that goddamn f*****g son-of-bit*h editor. Hopefully the interceptor will be as exciting as is promised and a good test bed for our theories on AI. I've a lot of weapons and vehicles lying on the workbench, 80% done, and i've told myself in the strictest way, that this attitude has gone beyond the joke. No more new stuff for a while, finish whats there first. Have a chilled out weekend and wish Cobra a happy birthday on the 12th if your talkin to him..G'Luck Bo




Wednesday, August 09, 2006

Interceptor



hey Bo I hijacked your blog...heh heh this is BigDog just thought i would upload a few new screens of the newest naval vessel in progress...The Interceptor

Saturday, August 05, 2006

M60 Update

Well, BigDog got it coded and ingame. The bots use it, its a deadly weapon, and needs a few slight adjustments in scale, polygon count, and animations. But here it is nonetheless. Excuse the screwed up map in the background.

Thursday, August 03, 2006

If looks could kill pt 2

Scroll all the way down and start there! lol.

conversation resumed.........


Bo: Thats lookin sweet yet kinda naked. Surely the AR-15 has more stuff on it than that....?

Bo: Well, I had thought about addin some stuff, like a scope and a suppressor on the front end.

Bo: Ok, theres not much more you could add to it unless ya fancied a grenade launcher or flashlight.
Bo: Done and done, but theres yet more can go on to it. God bless the MRP.......


Bo: Looks pretty sweet. In fact it looks sweeter than a can of sweet beans from www.sweetbeenz.com when they're having a stock clearance! Ehmmm... is this not a bit heavy for the game? Polygon wise...?

Bo: Yeah, it is. Standard weapons are soomewhere between 2500 and 3000 polygons in terms of detail. This puppy is currently running at about 6500, but I'll find a way of getting it in game sooner rather than later.

Bo: No, no, you misunderstand me. With all this stuff is the WEAPON not going to a be a bit heavy....you know, grenade launchers, scopes, lights, etc. - it all adds up...?

Bo: Nah.

Its only a game.

If Looks Could Kill......

Ok. So who put a window on my world huh...? Well, now that its there, I feel, in true blogtastic style, it is my duty to offer opinions on many things I am totally unqualified on. Such as Israel Vs Lebanon. I reckon that the lebanese would kick the Israelis ass' in table tennis. Thats as far as this blog is goin to go on that stuff. Lol.

But, on another matter, such as the crucial decisions made by the BOMSF design team. You may wonder how these are made...? Behold, a vital insight into the critical inter-genius discussions that affect the content provided in the mod..........................

Bo: So Bo, I hear that you're thinking of putting one of those soppy m16-a-likes into the mod.
~Bo: Yeah, how insightful. Its called the AR-15, but its essentially a kit version of the M4,XM77, CAR-18, M16A2...etc .etc....
Bo: Have you any idea how you might start a project of this magnitude....Bo?
Bo: Well, I thought about startin with the stock m16 handle.......



Bo: Wow. thats super. remind me to give you an invite to the 3D awards.
Bo: Sarky bastard. I then decided that it needed a spec ops stock......


Bo: I can see where this is going and I likes it. ehmmmm ....you need a barrel...no?

Bo: Yeah, a barrel and perhaps a sight, so you can see where the rounds are going....


Bo: ok, ok, i see where this little game of yours is going.....to fire a round it needs a CHAMBER!

Bo: fair enoughski.........but it also needs something to hold those rounds....a magazine, no doubt.


Bo: That looks like some wacko commie weapon.. wheres the love ?

Bo: I'm not done yet. It needs a barrel shield and the upper chamber works.

Bo: What? the poor bots gonna burn themselves on the barrel shield. Its a bit standard isn't it?

Bo: True. What if I gave them the Monolithic Rail Platform....

Wednesday, August 02, 2006


The desert eagle that Majordump mentioned, has been drawn in CAD and ready to be modelled.

This ,left, is my personal favourite weapon, that i feel was messed up by the folks at DICE, so i'm redoing it and blinging the balls out of it! AR-15 with all the latest gadgets courtesy of those fine folks at www.militarymorons.com

Theres very little that can't be added to this weapon, so i'm gonna make a lot of stuff and swap it around.

Tuesday, August 01, 2006

Media Blitz




















I held off posting for the last few weeks so as to give peeps a chance to sample BOMSF 2.0 and get used to it. So far there is a load of new stuff on the way, but we're actively focussing on fixing some AI related issues for weapons etc. After all, that is the core component of the mod. Once we have these issues ironed out, in the next day or two, I'll issue a media blitz of the four new handheld weapons on offer, ingame shots this time and some of the vehicles. Theres been lots happening behind the scenes, and since its just me, bigdog, and cobra doing the work, there doesn't seem to be enough hours in the day to get it all done. Check back on Sunday coming for the big blitz.

G'Luck